37 must-see examples of kinetic typography

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See fonts come to life in these amazing kinetic typography animations, including music videos, movie tributes and more.

Kinetic typography can come in all shapes and forms. Whether it's an homage to a famous movie speech or song or an exploration of the typography itself, these creations are a feast for the eyes. If you want to create your own, our selection of free fonts and After Effects tutorials will help you on your way.
Need a little inspiration? Here, we've picked some brilliant kinetic typography animations, including music videos, movie tributes and more. Enjoy!

01. Kick-ass

  

Ryan Perera's video based on a sequence from the film Kick-ass uses a hand-drawn style to reflect the brand's comic book influences. It's a great example of how drama and emotion can be expressed with moving type. 

02. Coconut woman

 

This lively animation by Motion Surfing uses coconut-shaped type timed with the rhythm of the song to to convey personality and energy.

03. From Paper to Screen

 

This masterpiece was, unbelievably, a graduation project by graphic designer Thibault de Fournas. The animation shows the evolution of typography from paper to screen in serious style. The first half of the video deals with the basic rules of typesetting, before moving on to the use of typography in cinema, with impressive effects running throughout – the tribute to Saul Bass being our favourite.

04. Language

Designer Matthew Rogers is the man behind this kinetic typography animation of the words of writer and actor Stephen Fry. A fan of this particular essay on language, Rogers decided to make it his first kinetic typography project using a combination of After Effects, Flash and Illustrator.

05. The 10 Commandments 

 

In just under two minutes, this kinetic typography animation reveals the 10 Commandments in serious style. The man behind the piece is designer Vit Ryznar, who completed the project using After Effects.

06. Shine a Light 

 

Let's be frank, this J-pop tune by DJ Takuma featuring Angella Guistini is pretty forgettable, and we imagine the lyrics were sugary nonsense even before they got translated from Japanese. But the vibrant typographic video by Bait makes everything better.

07. Childline: First Step

Ad agency YCN Studio recently collaborated with LA-based production company Buck on this powerful animation, which encourages children to talk about and report sexual abuse.

The video promotes the services of UK-based, confidential, free, 24-hour counselling service for children, Childline. Following a conversation between child and advisor, the four-minute animation uses kinetic typography and abstract art to get its message across. It's by no means an easy issue, and we think YCN Studio and Buck have done a sterling job at covering it in a powerful yet sensitive way.

08. Breaking Bad

 

American TV show Breaking Bad has won multiple awards since it first aired back in 2008. Which is hardly surprising when it includes brilliant monologues like 'I am the danger', in which school teacher-turned-criminal Walter White convinces his wife that he's a dangerous man, capable of striking fear into hardened criminals.
Graphic designer, illustrator and animator Paul Cooper decided to pay homage to the infamous scene using kinetic typography. He visualises the intense scene through a series of black and white illustrations and text, all cleverly timed to each character's lines.

09. The Hush Sound – Lions Roar 

 

Part of a two man team, designer Mig Reyes worked on this typographical motion graphic piece to The Hush Sound's Lions Roar song. Heavily inspired by motion graphics studio MK12, the duo used After Effects to time the song's lyrics to the brilliant typography and graphics.

10. Procrastination 

 

This trailer for David McRaney's international bestselling book You are Not So Smart uses cleverly animated typography to sum up its contents. Animated, designed and produced by Plus3 productions, the perfectly timed animation is all about proscratination, and it'll have you nodding in agreement and smiling all the way through.

11. The Edge 

 

Hunter S Thompson has influenced a generation of film-makers, writers and designers. This homage to the author by Piotr Kabat combines an array of design disciplines to showcase some of his finest words.

12. Apocalypse Rhyme 

 

This is an amazing piece of work considering it was all done by one person. Oliver Harrison wrote the poem, composed the music and organised it all into a splendid animated whole for Channel 4's Random Acts, and his reward was the 'Best Motion Graphics' prize in the British Animation Awards 2014.

13. Bob 

 

Oliver Smith is a 3D animator and compositor who can turn his hand at many aspects of the moving image. Inspired by 'Weird Al' Yankovic's Bob Dylan parody 'Bob', the song features Yankovic's signature style and comical lyrics. Although the amusing tune is the main influence for the video, it's Oliver's stunning array of graphic titles and typography that really stand out.

14. Anonymous 

 

This super-cool infographic kinetic typography animation tells the story of how online hactivist group Anonymous came together in 2003 and subsequently went on to stage various protest actions. The 90-second animation, which uses 3D effects, electronics and text to convey the message, was created by multimedia designer Savva Tsekmas.

15. Shop Vac 

 

Artist Jarrett Heather made this kinetic typography music video for Jonathan Coulton's Shop Vac. The humourous animation took Heather somewhere between 500 and 1000 hours to complete. At just under three-and-a-half-minutes long, the brilliant video features a number of different fonts, all perfectly suited to the story each tells.

16. Rolling Stones - Doom and Gloom 

 

Celebrating their 50th anniversary with a series of recent comeback gigs, the old-time rock 'n' rollers even managed to release a new track that was pretty darned good. For the accompanying music video, Trunk Animation designed this great splatter style animation, which is reminiscent of Ralph Steadman's typographic artistry.

17. Karloff 

 

Another piece from graphic designer Thibault de Fournas, who has combined modern typefaces Bodoni and Didot in this beautiful animated video exploring how two extremes could be combined into a coherent whole. Stylistically, the video is centred around a series of expanding and disappearing hairlines, with cuts complementing editorial typographic layouts.

18. Mad as Hell 

 

Peter Finch's iconic 'I'm mad as hell and I'm not going to take this any more' speech from Network is still relevant 40 years on, and while it doesn't necessarily need any extra weight lending to it, this kinetic typography treatment by Aaron Leming makes a pretty good fist of it.

19. Alphabet 

 

This alphabet in motion video is sublimely smooth. There's no accompanying soundtrack but the animation is so slick you don't notice. Former graffiti artist turned motion graphic artist Pavel Pavlov morphs simple but beautiful lines and graphics together to form a unique design for each letter of the alphabet.

20. Conan O'Brien 

 

Working from one solid artboard, this entertaining kinetic typography video recreates the dialogue on the final episode of NBC's The Tonight Show presented by Conan O'Brien. The camera pans between nicely set type, ending with a shot of the entire piece. The combination of eclectic typography and modern 3D letterforms achieved in Cinema 4D provides a contrast between old and new.

21. Make it better  

Colour and morphing typography are wonderfully combined in this video. Creator Climent Canal and animator Sebastián Baptista's  beautiful video brings an inspiring message to vivid life.

22. ALQUIMIA Animated Type

 

Pavel Paratov has constructed a mesmerising piece of golden kinetic typography here. The letterforms reshuffle to the electro beat by Satoshi Yoshitake integrating abstract shapes into the mix.

23. Back to the Future

If you're anything like us, you'll already be a huge fan of Back to the Future. So, what could be better than kinetic typography of this priceless conversation between Marty McFly and his mother? It's the work of Canadian graphic designer Melanie Burgess. We love this original offering!

24. Alphagames 

 

This inventive animation has quickly become one of the most popular kinetic typography videos on Vimeo. It was created by freelance editor and animator Evan Seitz, who has worked on commercials for Coca-Cola and the American Cancer Society – one of which went on to win a Telly Award at the 32nd Annual Convention.

25. Fight Club 

 

There's plenty of Fight Club kinetic typography hovering around the World Wide Web but this particular offering from Adrian Moran is a belter. The visual FX, motion graphics and 3D artist has created this animation to accompany Brad Pitt's infamous Fight Club rule listing. We love the colours too!

26. Hello Hola Hallo Bonjour Ciao Ola

 

This adorable kinetic typography animation was made by Spanish graphic and motion designer Daniel Moreno Cordero. Daniel created his animation using After Effects, Illustrator and some Photoshop, alongside a typeface entitled Granaina Limpia.

27. Ira Glass on Storytelling

The producer and host of This American Life, Ira Glass, discusses what makes up the building blocks of a great story in this animation, made over three days by David Shiyang Lu using Illustrator and After Effects. You can catch the whole Ira Glass talk over on YouTube.

28. Elbow Grease - Habitat Promo

Motion design craftsman Joe Dunlap created this insightful promo for furniture giant Habitat. Through creative, kinetic typography and slick, dynamic animations, this short public service announcement for Habitat for Humanity explains that it's easy for anyone to achieve something big. It has attracted a lot of love on Vimeo!

29. RocknRolla

Created by Siddharth Raj, this kinetic typography animation takes a speech from British action thriller RocknRolla and brings it to life. We love how Raj has incorporated various font shapes and sizes to fit perfectly between each other.

30. Pulp Fiction

Gangster movie speeches are cropping up a lot in this list – it seems like they're the perfect accompaniment for great kinetic typography. This Pulp Fiction number was created by Norweigian motion designer Christian Gjerde. Watch for the particularly clever 'car' moment at the end of the video.

31. Fusion Design 

 

This animation combines motion graphics with kinetic typography to a faultless execution. There's not much information on this one by Dusan Tatalovic but we love the way he has managed to almost personify the typography throughout the musical accompaniment.

32. 29 Ways to Stay Creative 

 

Created by Japanese motion graphic design studio TO-FU the video is by far one of the most popular kinetic typography animations out there. It's easy to see why with its inventive graphics and helpful content.

33. Kid President peptalk 

 

Motion designer Taylor English is the artist behind this fun, animated typography project, who created it for her time-based typography class while studying at the Savannah College of Art and Design. The 90-second video is a visual representation of one of 9-year-old Robby Novak aka Kid President's motivational speeches.

34. The Alphabet 

 

Designer and animator Alessandro Novelli captures his love for typography and animation in this 60-second Alphabet video. The gorgeous animation spells letters A through to Z, with a different font featured for each. The dancing letterforms are accompanied by Si Tu N'étais Pas Là by Fréhel, a track used in the movie Amelie.

35. Husbands: Dream

This music video for Husbands' single Dream sees the lyrics light up as they're sung. To make it, French design duo Cauboyz created individual boxes with each word placed on the front using laser-cut and hand-cut stickers. Wires were then attached to each box, complete with a handy switch to press once the word came up.

36. Coldplay: Atlas

 

Featured on the Hunger Games: Catching Fire soundtrack, this video for Coldplay's latest single 'Atlas'. was created by New York-based agency Blind Pig in collaboration with creative agency Hugo & Marie. The team effort has executed one of the best uses of kinetic typography we've come across in a while.
Directed by Mario Hugo, the illustrations are largely based around the celestial sky map and myth by Micah Lidberg. Animation creative directors Ric Comline and Jonny Bursnell ensured that the video would be a seamless animation sequence, with both agencies providing gorgeous inspiration.

37. The Dead Words



Hypenemious by David McLeod
The Dead Words project was begun by Karen To Nakada in 2010 as a way to express her love of both words and type. The graphic designer, illustrator and letterer is driven to promote and commemorate no-longer-used words before they are forgotten forever.
The project has generated much interest in the design community with well over 100 contributions to the project and counting, including everything from handcrafted to kinetic typography. Here is just one of the beautiful submissions, with many more to see on the website.

 

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Build a custom Maya interface

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Create the perfect working environment for your needs, using Maya's UI customisation options

Modern software can be hugely powerful and all-encompassing. Maya is no different, offering a bewildering array to tools, commands and options to help you reach your desired result. But how do you manage this?
There are lots of Maya tutorials around, as well as useful helpers in the form of shelves and focused menu sets. However it's possible to define your own preferences for your working environment, showing what you want, where you want it. Over the next few steps you'll learn how to make the most of the Maya UI and roll your own UI design to best use your available screen real estate.

01. Explore the default layout

Jump into Maya and see what's going on (click image to enlarge)

Open Maya and look at the default layout. There's a lot going on and while much of it is very useful, it often pays to take time to build a dedicated, task-specific workspace. It's easy to do as well, so let's get stuck in.



For this example let's look at building a space for polygon modeling. All extraneous options can be removed to give us maximum space to concentrate on our geometry.
Click the Running man/cog icon in the bottom right to open the Preferences pane, then select the UI Elements from the options on the left. This shows many things we can turn on and off. Start by unchecking the Status Line, Time and Range sliders, and the Command Line. Click Save and close the window. Already we have a more streamlined feel.

03. Get rid of the toolbox

Learn your shortcuts before you kill the toolbox (click image to enlarge)
I would also suggest unchecking the Tool Box options, which are the selection tools and viewport layouts that run down the left of the application. However, if you are new to Maya, only do this if you are comfortable with the keyboard shortcuts for these items. They are some of the first you should learn, so you should be good to go, but keep in mind that you might still need quick access to certain commands.

04. Shelves

It always pays to declutter your shelves (click image to enlarge)
When it comes to dealing with shelves you have options. You can access the tools in the shelves from the Space Bar menu, but you may still like to keep a simpler shelf in view, depending on your preferred way of working.
If you like the shelf but want less clutter, click the gear icon to the left of the shelf and choose to hide Shelf Tabs. You can still access the different shelves by clicking the double line above the gear.

05. Build your own shelf

Create a custom shelf to stash the tools you use most (click image to enlarge)
If you want quick access to just a few tools but from different shelves, click the gear again and choose New Shelf, giving it a name when prompted. To add tools to the shelf ctrl+shift and click the tool as normal. You will find it is now housed in your custom shelf.
This, combined with the previous step on hiding tabs, makes for a clean workspace but one that still gives you access to all your most commonly used tools.

06. Clean up your viewports

You don't need multiple ways to do the same thing (click image to enlarge)
If you want to return to Preferences editor (it's now gone because we've hidden the command line) go to Windows > Settings > Preferences. Head to the Interface section so you can clean up your viewports.
Uncheck Show menubar in panels, as the icons alone will be enough. As with so many things in Maya, there are multiple methods of accessing the same thing. Decide which one you prefer and set your workspace accordingly.

07. Get mesh info

Decide what mesh info you'd like on hand (click image to enlarge)
When modeling it can be particularly useful to see certain details about a mesh, such as the polygon count or other measures of your project. To show various elements in your viewport go to Display > Headsup and click the double dotted line to tear off the menu.
Now you can spend a little time defining what information you would like constant access to. Of course you can come back and hide things at any time too.

08. Customise your colours

A new splash of colour lets you stamp your identity on Maya (click image to enlarge)
If you aren't happy with the colours of certain UI elements, go to Windows > Settings > Preferences > Colors, where you will see a long list of sub-sections. Let's look at our HUD colours, which we were dealing with in the previous step. Depending on your viewport, these may be less visible than you like, or stand out too much.
Find the Heads Up Display tab and click it. There are four sliders that let you adjust to suit. Once done, you can go through the other tabs, adapting other colours to suit. That said, the defaults have had a lot of thought put into them and do work well in most cases.

09. Save your new UI

Happy with your new UI? Save it and get to work (click image to enlarge)
When you've created a UI set you're happy with, let's save it. There are options that let Maya forget or remember workspaces and UI sets, but it really is best practice to save it as a custom option. This will enable you to choose it at will, depending on what task you are working on.
To do this is very simple. Just click Windows > Workspaces > Save Workspace, then give it a name. It will now appear in the list of other presets at the top-right of your application.

 

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Create a low poly wallpaper in C4D

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This step-by-step guide will teach you how to create low-poly, facet-style desktop wallpaper with Cinema 4D and Photoshop

Popularised by the great New York-based art director and illustrator Justin Maller, the low poly facet-style render is easier that you think in Cinema 4D and Photoshop. If you're new to the softwares, there are plenty of Cinema 4D tutorials and Photoshop tutorials to get you started. But for those of you who are ready to go, here's a simple 12-step guide to creating your very own low-poly facet wallpaper.

Step 01.









Click image to enlarge
First off, fire up Cinema 4D and add a platonic shape from the shape menu to your scene. Select the shape in the objects menu and select the object tab in the Attribute panel below. Change the type to Bucky.

Step 02. 









Click image to enlarge
Next, select a Displacer object. This lives in the same menu as the Bend object.  Move the Displacer inside your Platonic shape in the Objects panel to make it a child of the shape.
Once there, select the Shading tab from the Attributes panel below. Next to the shader, click the little white arrow button to be able to select noise. Once selected, click the object tab and alter the height. This will start to create the kind of shapes we're looking for.

Step 03. 












Click image to enlarge
As well as playing around with the height and noise attributes, you can also tweak the attributes of the Platonic shape, like its type and segments. This will give you a more detailed shape. It's worth playing around until you get one you like.

Step 04. 












Click image to enlarge
Next, we'll need to add another shape to our scene. We'll use this later to project colour into our Platonic shape. So select a cube and in its Attributes/Object panel change its X/Y/Z size to 2000cm. This should surround your Platonic shape and still allow you to see it.

Step 05.











Click image to enlarge
Let's create some materials to apply to our shapes. First, some glass. To do this select Create > New material from the materials panel, bottom left of your screen.
Once it appears, double-click the material to bring up your Materials window. On the left-side of the window turn all attribute types off, other than Transparency. Once selected in the right-hand panel, change the Refraction setting to 1.2. With the glass created, drag the material and drop it onto your Platonic shape.

Step 06.









Click image to enlarge
Next, we'll need to find a photo or image that we'll use to project onto our shape. I found that darker, high-contrast images seem to work well, as well as dropping them into Photoshop first and boosting up the Saturation.

Step 07.







Click image to enlarge
Back in Cinema 4D, create a new material (as you did previously), but instead of Transparency, only click the Luminance type. A this point, we can apply our photo to the material. On the right, click the three-dot button to the far right of the texture button. Find your image and click OK.
Cinema 4D might prompt you that it's going to move the image to the project location. Just click 'Yes' – this will allow C4D to find it again later. Once applied to the material, alter the Blur offset to around 15 per cent. Now drag the material onto your cube object.

Step 08.






Click image to enlarge
Now what we need to do is allow the cube to affect the Platonic shape without it appearing in the scene. This is simple. All you need to do is right-click on the cube and select Cinema 4D tags/Compositing. Once it appears in your Object menu, select it and click the Tag tab in the Attribute menu below.
There should be a checkbox called 'Seen by camera'. Untick this. It might not seem like the cube has disappeared, but when you render, it won't be there.

Step 09.





Click image to enlarge
Now for the final render. Click the render setting button (a clapper board with a clog) to bring up your render settings window. For the render button select Physical. In your Output menu alter your width and height to 1960px by 840px, this should high enough resolution for most desktops. In the Save menu select Format PSD, Depth 16 bit, and click on the alpha channel box (we'll use this later in Photoshop).
Once you've altered your resolution you might have to go back to your scene and move your camera to position your shape how you want it. You can do this by using 1,2,3 quick key to move rotate and zoom your camera. Then press shift+R to render your final image.

Step 10.





Click image to enlarge
Once the Picture Viewer has finished rendering, select File/Save as then open your file in Photoshop. Now for the finishing touches.
In Photoshop open the Channels panel and cmd+click the extra channel supplied by C4D. With this selection, create a layer mask in your Layers panel, making your shape sit on a transparent layer.

Step 11.



Click image to enlarge
Next, create a new layer and set this below your masked shape. With the Droplet tool, select a highlight colour for rendering for your foreground, and one of the darkest colours for your background. With these selected use the Gradient tool set to Radial, and draw on a background.

Step 12.


Click image to enlarge
To add some extra shine, duplicate your shape and right-click the layer. Apply the mask, taking the background away. Once separated, bring up your Levels panel (cmd+L). Using the three triangles below the histogram, clip the highlights by moving them to the right.
With this layer modified, select Filter/Blur/Motion Blur and apply an angle and distance depending on your shape. Next simply apply Screen Mode to this layer to give you some more contrast and shine.
One final quick tip: If your shape seems to be a bit floaty, try adding a shadow.

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Why graphic designers should learn 3D

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For the most part, I'm a 2D artist. But for the past few months I've been playing in 3D space – and I love it! It turns out that it can be helpful to have the skills to create a 3D model , even when the spec calls for 2D art.
In this article, we'll take a look at some of the reasons why you should learn 3D, and how it can help improve your 2D art. We'll also review a few software options, and show you where you can go to get help learning the art of 3D modeling.

The benefits of going 3D

I wasn't always eager to work in 3D. In fact, I did everything I could to stay away from it. I mean, really. What's the point in spending time creating a 3D model when the spec calls for 2D art? As it turns out, there are a lot of good points.
Let's take a look at some of the reasons why you might consider learning and using 3D:

01. Fine-tune your designs

 
3D modeling can help you ensure accuracy in perspective, lighting and anatomy

When you're working in 2D space, it's important to design things with the basic principals in mind. This includes composition, perspective, lighting, values and tones, color theory, and form. With the aid of 3D modeling software, achieving these things has never been easier.

02. Work faster

Granted, if you're just learning 3D there's going to be a bit of a learning curve. But once you're past that, you'll discover how quickly you can model things. More importantly, you'll be able to change those things when needed, without spending a lot of time doing it.

03. Increase your marketability

Quite possibly the best reason to learn 3D is to improve your position within the marketplace. The trend is definitely moving towards the 3D world. As more and more designs take on a photorealistic look, understanding 3D will give you a competitive edge.

04. Stimulate your mind

There's something to be said about learning a new skill. When you take the time to learn something new, a few surprising things begin to happen.
For one, it helps to stimulate your mind. It also gives you something to talk about. This may not seem like a big deal, but it actually helps you build connections within the community.

05. Boost your creativity

I know this seems like a silly reason, but having fun is important. Even if you never plan to use your 3D designs, it's a lot of fun to play around in the 3D space. If nothing else, it helps you to tap into your creativity.

3D software options

Now that you know why you should learn and use 3D, let's find out what software options are available:
Creative freedom starts with open source software Blender


Blender is the de facto standard when it comes to free and open source software. While I wouldn't say the interface is particularly user friendly or intuitive, it's not too bad once you learn how to get around.

The flagship of 3D software is Maya –but it doesn't come cheap

The flagship of 3D software is Autodesk's Maya – but it's not cheap. If you're not a student, Maya will cost you (at a minimum) $185 per month. If you're looking for a cheaper alternative, Autodesk offers Maya LT, which is only $30 per month. The good news is that you can download free trials for both of these products.
Out of the three of these options, Maya LT is my preferred choice for creating characters and environments – especially for games.
Note: The list above is not meant to be comprehensive. It's simply a starting point. I encourage you to look around and find the right tool for you. Keep in mind, rarely will you have a single tool for every job.

Learning 3D


Master the art of 3D with the Lego Digital Designer

OK, so you've decided to learn 3D, and you selected a few tools. But where do you go to learn the basics?
Chris Language at Day Of The Indie suggests LEGO Digital Designer. He says, "LDD is a great training tool for anyone wanting to learn the basics behind the 3D authoring tools available today. LDD is also great for prototyping. Besides, who doesn't like to play with LEGO?". You can watch Chris' up-and-coming LDD tutorial at Day Of The Indie.
If you're looking for tutorials specifically on the software mentioned above, Blender has everything you need in its tutorial section. Or you can take a look at this list of 38 brilliant Blender tutorials. For Maya, have a look at 22 mighty Maya tutorials to try today .
Hopefully, you're convinced to give 3D a try!
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Quixel Megascans

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Those who have used Quixel suite for a long time are used to that inactive, little green button to the right of dDo. But after a very long period of 'imminent release' chatter, that button went bright green in September. It now sends you to the Megascans website: Quixel's latest offering in its series of excellent tools.
Green is a fitting colour for Megascans, as it is a website filled with an incredible amount of biomes, surfaces, 3D scans and atlases – all prepped, scanned, and ready for use in any renderer or engine, and with a fresh content delivery rate somewhere between enthusiastic and insane.
In addition to textures and photogrammetry scans, Megascans also offers the Megascans Bridge. This is your local downloaded content library viewer, complete with editable scripts for plugging your downloads into your renderer or game engine, such as Unity or Unreal.

Megascans Studio is easy and enjoyable to work with, letting you import, layer and blend your surface assets to your heart's content

Then there's Megascans Studio, which is where you bring your content to life. It's easy and enjoyable to work with, letting you import, layer and blend your surface assets to your heart's content. It also enables you to generate complex, multilayered materials using just a few sliders. You can import your surface(s), add solid or liquid layers, and then tweak anything from height to opacity, and blend with the underlying layers.
Finished textures can be exported on a default or custom/per channel basis, ranging from normal SRGB exports to custom gloss-containing normals for CRYENGINE and Lumberyard.
The sky really is the limit when it comes to creative use of Megascans, and shows Quixel has certainly not been resting on its nDo and dDo laurels.

High quality library

In order for the Megascans library to work well, Quixel has had to develop a whole new pipeline for asset scanning and creation. This was no doubt a huge amount of work, and the resulting content is of very high quality.
The Megascans library offers beautifully flat surfaces and atlases for both spec/gloss and metal/rough workflows, as well as super-honed normals and other maps. This goes for the photogrammetry models as well: all models have beautifully flat UVs and seamless textures, and import without a hitch into anything from 3ds Max to Vue.
There aren't many drawbacks, either. The content library could use even better sorting, and needs better import and deletion functionality, and the Bridge UI sometimes hangs. However, considering what you get for your subscription money and the ease and beauty of the tools themselves, these are minor issues.
If you've not jumped on the Megascans bandwagon yet, make an effort to do so. It really is that good.
This article was originally featured in 3D World issue 215
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4 of the best animation showreels to inspire you

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Pixar directing animator Andrew Gordon has seen a few demo reels in his time. When he isn’t working on stunning animations at Pixar, he’s busy sharing industry tips and techniques on his blog, and teaching masterclasses in animation and storytelling (he’s in Rome in May).
Here, Gordon walks through some stand-out demo reels from the last decade, explaining why each one won its creator either an internship or a job…

01. Stefan Schumacher: Demo reel 2010

“This one was done by Stefan Schumacher, who was one of my interns a few years back,” explains Gordon. “All of the scenes are based on a simple rig that has been modified to be a character. Also, he put sets in and, in general, shows really great acting ideas. Especially in the scene at 00:30…”

02. Allison Rutland: 2009 animation demo reel

 

“Another reel that I remember being wonderful was this one from Allison Rutland. It’s a professional reel that showed great potential at the time,” Gordon explains.
“She didn’t have much feature work on her reel, but she did two personal tests that got her a job. The last one on the reel [at 00:50] I think really closed it for her. It’s a great example of believable acting,” he says. Rutland went on to win an Annie for best character animation for her work on 2015 animated film, Inside Out.
You can watch her 2017 animation showreel here.

03. Cesar Tafova: Animation reel 2016

 

“There are many rigs out there – many are attached to schools that ‘give them away’ for free as a marketing tool,” says Gordon. “Just know that when you see the same rig over and over from hundreds and hundreds of students, it’s very hard to separate yourself from the pack.
“This example [at 00:17] shows a good use of changing the scene and character. It has a good hook. It’s the Malclom rig,” he adds. “I see lot of demo reels with this guy. If you’re going to use a rig from a school, come up with a really original design and test.
“Look at the rig as the actor, and you as the director who needs to put him in a costume. Make the scenery and direct the acting to tell a story.”

04: Carlo Vogele: For Sock’s Sake 


“Once you get past the work from schools that teach animation by using stock rigs and running you through animation exercises, the stuff that really stands out is the student films from other schools in the world,” says Gordon. “When you see a film that’s well-crafted, it means a lot. This film by Carlo Vogele was one of those you see and, right off the bat, you say: ‘That’s a great idea – using clothing to animate.”
Don’t fall into the trap of being a shot animator. Try to be a storyteller
“It’s so important to remember to be a film-maker and not just try to do exercises that you think will get you into this or that studio – especially when you’re a student. Now’s your time to make films, because not many people out there are going to give you the money to make a film.”
“I was personally hired out of school on a two-minute Flour Sack test that turned into a little story. I saw another student get an internship based off his Flour Sack film and go on to Pixar, then Disney feature animation,” he continues. “You don’t need complex rigs to get noticed. Just great ideas. Many times it’s the story telling, the entertainment value, what you bring to the work… Don’t fall into the trap of being a shot animator. Try to be a storyteller.”
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Polybrush

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Polybrush is a new, small sculpting tool that lets you sculpt mesh via sketching or drawing with your mouse or tablet. The brainchild of Arseniy Korablev, it lets you create new, use defined, or refined meshes, with a brush containing just one or lots of different elements, each with their own parameters.
Reminiscent of Groboto in its heyday, or Sculptris, the software enables you to quickly sculpt and paint anything from plants to creatures to hands – with some serious kitbashing options thrown in, provided you take the time to set up your object files for brush import and painting.
In addition, it comes with a pretty big set of functionality for such a small tool: As well as the generic 3D sketching tools, you get sculpting, lathing and voxel tools, as well as the kind of simple remesher Sculptris never seems to get around to implementing. Not to mention the big library of ready to use object files which you can incorporate in your sculpts. It even comes with deforming, boning and simple UV tools.
It’s easy to use, too, once you figure out the UI, which could be a lot clearer: settings and pickers are on the left, menu and complex options are on top, and configurable scene items sit on the right, together with sculpting and creation tools.

Creative fun

You then proceed to sculpt, paint or add items to your model. One thing I found a little clunky was having to deal with the plane that comes with the 3D painting brush, but once you get used to it, it’s par for the course, and doesn’t detract much from the fact that Polybrush is a super fun and easy tool to use for tweaking sculpts, generating new ones, or even creating bones. Polybrush is especially good if you’re on a budget (for example, when you can’t afford to use ZBrush).
Of course, it doesn’t sport all the tools of ZBrush, but combined with Sculptris and Blender, this little tool can garner you some very nice results indeed. The one thing I loved about Polybrush 1.1 is how it invites you to explore, create, and simply have fun.
Which is why it’s a pity that it has a few detractions. First of all, be prepared to spend some time figuring it out, as Korablev’s videos are very pretty, but not exactly informative on finer details. It’s also a little unstable on Windows 10/64, and anti-virus software such as Norton keeps deleting it.
But if you’re willing to deal with its quirks, and are looking for that extra, cool little tool for your toolkit, $20 isn’t much for what it can do, plus the fun you’ll have exploring it.

This article was originally published in 3D World magazine issue 215
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