This step-by-step guide will teach you how to create low-poly, facet-style desktop wallpaper with Cinema 4D and Photoshop
Step 01.
First off, fire up Cinema 4D and add a platonic shape from the shape menu to your scene. Select the shape in the objects menu and select the object tab in the Attribute panel below. Change the type to Bucky.
Step 02.
Next, select a Displacer object. This lives in the same menu as the Bend object. Move the Displacer inside your Platonic shape in the Objects panel to make it a child of the shape.
Once there, select the Shading tab from the Attributes panel below. Next to the shader, click the little white arrow button to be able to select noise. Once selected, click the object tab and alter the height. This will start to create the kind of shapes we're looking for.
Step 03.
As well as playing around with the height and noise attributes, you can also tweak the attributes of the Platonic shape, like its type and segments. This will give you a more detailed shape. It's worth playing around until you get one you like.
Step 04.
Next, we'll need to add another shape to our scene. We'll use this later to project colour into our Platonic shape. So select a cube and in its Attributes/Object panel change its X/Y/Z size to 2000cm. This should surround your Platonic shape and still allow you to see it.
Step 05.
Let's create some materials to apply to our shapes. First, some glass. To do this select Create > New material from the materials panel, bottom left of your screen.
Once it appears, double-click the material to bring up your Materials window. On the left-side of the window turn all attribute types off, other than Transparency. Once selected in the right-hand panel, change the Refraction setting to 1.2. With the glass created, drag the material and drop it onto your Platonic shape.
Step 06.
Next, we'll need to find a photo or image that we'll use to project onto our shape. I found that darker, high-contrast images seem to work well, as well as dropping them into Photoshop first and boosting up the Saturation.
Step 07.
Back in Cinema 4D, create a new material (as you did previously), but instead of Transparency, only click the Luminance type. A this point, we can apply our photo to the material. On the right, click the three-dot button to the far right of the texture button. Find your image and click OK.
Cinema 4D might prompt you that it's going to move the image to the project location. Just click 'Yes' – this will allow C4D to find it again later. Once applied to the material, alter the Blur offset to around 15 per cent. Now drag the material onto your cube object.
Step 08.
Now what we need to do is allow the cube to affect the Platonic shape without it appearing in the scene. This is simple. All you need to do is right-click on the cube and select Cinema 4D tags/Compositing. Once it appears in your Object menu, select it and click the Tag tab in the Attribute menu below.
There should be a checkbox called 'Seen by camera'. Untick this. It might not seem like the cube has disappeared, but when you render, it won't be there.
Step 09.
Now for the final render. Click the render setting button (a clapper board with a clog) to bring up your render settings window. For the render button select Physical. In your Output menu alter your width and height to 1960px by 840px, this should high enough resolution for most desktops. In the Save menu select Format PSD, Depth 16 bit, and click on the alpha channel box (we'll use this later in Photoshop).
Once you've altered your resolution you might have to go back to your scene and move your camera to position your shape how you want it. You can do this by using 1,2,3 quick key to move rotate and zoom your camera. Then press shift+R to render your final image.
Step 10.
Once the Picture Viewer has finished rendering, select File/Save as then open your file in Photoshop. Now for the finishing touches.
In Photoshop open the Channels panel and cmd+click the extra channel supplied by C4D. With this selection, create a layer mask in your Layers panel, making your shape sit on a transparent layer.
Step 11.
Next, create a new layer and set this below your masked shape. With the Droplet tool, select a highlight colour for rendering for your foreground, and one of the darkest colours for your background. With these selected use the Gradient tool set to Radial, and draw on a background.
Step 12.
To add some extra shine, duplicate your shape and right-click the layer. Apply the mask, taking the background away. Once separated, bring up your Levels panel (cmd+L). Using the three triangles below the histogram, clip the highlights by moving them to the right.
With this layer modified, select Filter/Blur/Motion Blur and apply an angle and distance depending on your shape. Next simply apply Screen Mode to this layer to give you some more contrast and shine.
One final quick tip: If your shape seems to be a bit floaty, try adding a shadow.